Real-time Production in Unreal Engine
Uses of game-engine technology in film, TV and new media
Ben Lumsden is a business development manager at Epic Games, with over a decade of experience within the film and entertainment industry. He started working with motion capture on Neil Blomkamp’s District 9. With Animatrik Film Design, he also worked on film and game titles Elysium, Splinter Cell: Blacklist and Dead Rising 3.
Ben has spent the past five years at the helm of Andy Serkis’ The Imaginarium Studios, where he was responsible for the performance capture service business. His various credits include Star Wars: The Force Awakens, Avengers: Age of Ultron, Godzilla and the game Star Citizen. He was instrumental in bringing to life the creative technology in The Tempest with the Royal Shakespeare Company, in which the character Ariel was a live avatar on stage, rendered in real-time in Unreal engine.
Ben is now focussed on the ever-expanding use of Unreal Engine within the media and entertainment sectors.
Founded in 1991, Epic is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic’s established, industry leading Unreal Engine technology, brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web.